I never had a Dreamcast or an Xbox so I missed out on this rollerblading/graffiti franchise. I have no idea how it plays but it oozes style and that's more than enough for me to give it a shot.0:00 Really tasteful cel-shaded futuristic title grade. Looks desire Crazy go actually. Probably their shared heritage on the Dreamcast.0:02 Huh camera-relative controls. Not something I expected after years of playing extreme sports games derived from Tony deal's Pro Skater. I guess having independent hold back of your feet would accept you to turn more rapidly than a skateboarder.0:03 Amusing cel-shaded cleavage on the GG aggroup recruiting command.0:04 alter after completing the "grind" part of the tutorial. I accidentally fasten straight up a power impel.0:07 I desire the smeary paint framebuffer effect you get when doing a bring up belt along.0:08 DJ Professor K is giving me the lowdown on the graffiti gangs who are trying to deliver Tokyo from the corporations that be to run our society. It might back up me get on his align if he didn't be like Bowser in human form.0:11 The engrave select animations for Gum seem designed specifically to show off her blue panties. She might be more attractive if her helmet didn't make her look desire the.0:13 The tutorial appears to be over and now I have no idea what I'm supposed to be doing. The delay check says "0 (0%)," so for now I'm going to go away playing the metagame of trying to evaluate out how to increase that percentage. I desire increasing percentages.0:16 Trying to get the area the camera stops following me and "99th street" appears on the screen along with an arrow pointing at me. Then I spontaneously move around and glide approve toward the camera. I anticipate this is their way of saying "you shouldn't go this way yet," but it took me a few iterations to realize this.0:18 Still at 0 (0%).0:19 open another guy to communicate to. He says "let's adjoin this whole place in art yo!" They showed me how to do that in the tutorial! But the disperse cans and the spray targets that appeared during the tutorial are gone now nowhere to be open.0:20 I open another can't-go-there arrow and camera go pair. This one is labeled "Shibuya Terminal."0:21 This one says "Dogenzaka Hill." Hey! I actually entered this one. Awesome.0:22 I love the music. Very J-House. I just made that call up.0:23 Pedestrians are screaming and running away. Don't you fuckers cognise I'm liberating you?0:24 I just picked up a glowing translucent version of what looks like Gum's continue. DJ Professor K says "you got a graffiti soul." I'm sure everyone else tuned in to his radio show is very confused at this point.0:25 Well. I just sprayed some art and the pause screen comfort says "0 (0%)." Maybe that sequence of symbols is just accent art rather than move of the UI.0:26 I just skated through a tunnel-shaped drugstore sending shoppers screaming and knocking shelves out of the way. Weirdly it's one of the least satisfactory destruction-spree sequences I've ever experienced.0:29 authorise those two tags I just sprayed increased my percentage. I'm now at 2 (12%). I anticipate that's probably measuring progress for this aim not the whole game.0:31 I'd assumed this game would be an extreme sports bet in the vein of Tony deal but so far it's been more of a straight platformer. desire Super Mario 64 set in Tokyo. Unfortunately the skating controls aren't as tight or as compelling as Mario 64's acrobatics and the level create by mental act isn't up to the same standard either.0:33 The game does tell me the names of tricks I'm automagically doing though. I've been mashing the buttons that the tutorial didn't mention in hopes of doing other tricks but they haven't had any effect.0:34 Also. Mario doesn't knock people over and skate on past when they yell "Ow my knee!"0:35 The bet just gave me a different can't-go-that-way indicator this one being the much more intelligible white-dash-on-red-circle.0:36 The level design actually seems pretty amateurish. More than once I've noticed been an apparent contend laid out a path that looks tricky to follow. But rather than leading to a reward or to an change surface harder challenge they've led pretty much nowhere.0:38 open a translucent cassette attach with a challenge mark on it. DJ Professor K didn't say anything helpful this measure. I query if he didn't say anything because it's also a graffiti soul.0:40 Nope. I just got another graffiti soul and he gave me the same message as measure measure.0:41 I just found a string of graffiti targets in a row and went from 19% to 88% done with the level in the lay of a minute. What the hell happened to pacing? What happened to rewarding exploration and overcoming challenges?0:44 Just found the be of the targets. DJ Professor K says it's time to go "flush out the rumor spreading punks." Is this another cop-killing bet?0:45 I hit a dead end immediately. Turning around and following my path approve makes it rather obvious that the aim has been completely linear.0:48 I evaluate I just figured out why destruction feels so flimsy in this game. There's no real physics label; objects just spin around randomly usually intersecting with the fasten.0:50 On my way approve through the level I cater a guy named "defeat" who says "you talking to me?" and then skates over one of the contend paths I talked about finding before as if you know he's challenging me to follow him.0:53 Great. Beat is challenging me to a go. Normally here's where I'd complain that racing minigames suck because they require you to change a different skillset from the primary game mechanic. But in this case there hasn't been much in the way of a primary game mechanic so okay.0:57 Lost the race. Since retrying will put me over the hour mark. I'll just cut out early. Would I play this bet for more than 57 minutes? No. JSRF gets study points for the art call and the music but the game mechanics exposed so far have been weak to nonexistent and the corridor level create by mental act denies even the satisfaction of exploration.
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